MetalClaw
Synopsis In Nostalgia, stored representations of data tend to take the form of one to one mappings to serialized data structures. Nostalgia uses this approach for game saves, creature definitions, world layout, and a good deal more. Representing this data in JSON allows for easy debugging, as it is a human readable data serialization format, however that convenience comes at a cost to performance and size. This cost is negligible on modern PCs, but it is completely unsuitable for such limited hardware as the GBA....